Souldiers NOVA GRANDE ATUALIZAÇÃO v1.1.1 Faz correção de bugs e Balanceamento do Jogo e mais
Se você está jogando Souldiers nos video game deve já ter esbarrado em alguns desses bugs. Que o jogo é difícil? Sim com toda certeza, mas o que é frustrante mesmo são os bugs e a lentidão do jogo pelo menos para mim, e claro aquela maldita poção que não recupera nada de vida e ainda é bem cara.
Link para a postagem no reddit
Parece que essa grande atualização já tinha acontecido para a versão de PC na Steam e agora depois de muito tempo está saindo para os consoles, Xbox, Playstation e Nintendo Switch.
\- Added resolution selection options to Options Video menu.
\- Added new save statues and checkpoints in Spider Lair, Floating Module, Fire Temple, Forest of Fyr, Sunken Laboratory, Tempes Plains, Great Pyramid and Hafin Sewers.
\- Archer arrows do reduced damage instead of missing if hitting far targets.
\- On retry, recover HP up to a certain % depending on difficulty (100% in Easy, 50% in Medium and Hard).
\- Increase rock push/pull speed.
\- Mana bar is refilled when getting a skill sphere, so skills can be tested.
\- Warm necklace no longer needs to be equipped to give protection from high temperatures, and now has more effects.
\- Removed teleporter confinement restriction during the Great Pyramid arc.
\- Statue checkpoint menu appears automatically after first activation to avoid confusion.
\- Great Pyramid secret spinning doors are now marked in the map when on camera, no need to enter. Visited ones are marked different for extra clarity.
\- Marked Great Pyramid’s opened globus doors as opened in map.
Correções de bugs:
\- Wizard: Avoid consuming mana if a skill's startup animation is interrupted by blocking/rolling.
\- Relocated wings in Sangrigor combat.
\- Fixed maps from other zones being slightly visible in Great Pyramid and Forest of Fyr.
\- Prevent changing difficulty on New Game +.
\- Fixed Euder race sometimes being in an unbeatable state.
\- Fixed big cauldron room in Fire Temple leading to void room below if returning after rising lava section.
\- Fixed softlock when Melian sometimes misses a wind switch in a Sunken Laboratory scene.
\- Fixed project 0,5 combat not finishing sometimes (right door keeps open).
\- Fixed volume of some ambience sounds.
\- Fixed next scene load after returning from failing Colisseum sidequest never finish loading.
\- Fixed player having wrong collision size during death animation if killed in slime form.
\- Fixed pig bomb rotation being wrong sometimes.
\- Fixed Archer Skirmish not working with hidden Nomad Thiefs and Battos.
\- Fixed Archer Skirmish arrows sometimes getting stuck forever.
\- Fixed some props/gameplay elements sometimes not appearing.
\- Fixed Scout Parry stamina cost being way too high.
\- Fixed Galath's blue grenades not exploding when touched by other grenades, and causing stamina damage when deflected correctly.
\- Fixed Panacea item not curing 'Paralysed' status.
\- Fixed crusher blocks and electric coils sometimes remaining frozen.
\- Fixed Altera Punisher not detecting the player after retrying.
\- Fixed Sunken Laboratory pressure jets not affecting pig bombs.
\- Fixed game lock if leveling up after receiving a killing hit before hitting the ground.
\- Fixed Spider Lair geysers affecting the player when in a cutscene or dead.
\- Fixed being able to save a trapped soldier at Spider Lair with the Wizard before the quest starts.
\- Fixed a falling chest in the Great Pyramid.
\- Fixed camera limits with ultra-wide resolutions.
\- Fixed Dark Sword being reachable without the bridge.
Balanceamento:
\- General reduction of enemy health and damage in all difficulties.
\- Adjusted weapons' shard cost.
\- Reduced roll cooldown.
\- Increased player turn/crouch speed
\- Increased player stamina regeneration rate.
\- Increased detection time for perfect blocks (reflecting blue attacks).
\- Set same initial HP of Archer and Wizard as Scout.
\- Reduced mana cost of all classes' skills.
\- Increased size of damage area of Scout air attacks.
\- Increased attack hitbox of Archer arrows
\- Increased detection time of Archer Skirmish attack for easier execution.
\- Reduced number of levels for each increase in Archer's number of arrows.
\- Increased Archer bow damage.
\- Increase Wizard's homing target detection area and damage.
\- Improved area and duration of Wizard 'Vital sproutling' skill.
\- Increased Wizard mana regeneration rate.
\- Decreased mana cost of detonating Wizard clones.
\- Reduced mana cost of Wizard Spellweaver attacks.
\- Increase damage of rebounded Ionic Nail (reflected Altera Marauder attack)
\- Increased Drones speed and player detection radius.
\- Improved healing potion HP restored.
\- Improved mana and stamina recovery of Restorer potion.
\- Revised some hard jumps in Sunken Laboratory.
\- Improved necklaces' healing properties.
\- Improved effect of Regeneration vial.
\- Revised map shop prices.
\- Blocked a lift in Great Pyramid to lead player on the path to get the yellow globus.
\- Increased time to beat Spider Lair's torch puzzle.
\- Revised wait times in some electric coils in Floating Module.
\- Tweaked turrets speed and removed traps in Great Pyramid.
\- Fire Temple torches don't turn off automatically anymore.
\- Increased money dropped by monsters.
\- Revised elemental weaknesses in bosses and midbosses.
\- Reduced stamina (shield) damage of most enemies.
\- Reduced chance of causing adverse effects in common enemies' attacks.
\- Reduced flying distance from player for Harpy, Gargoyle, Storm Raven, Altera Marauder, Hipicus and Scarab.
\- Increased time between attacks of Harpy, Scarab, Storm Raven, Altera Marauder, Sand Slime, Electric Slime, Hipicus, Gargoyle.
\- Reduced attack boxes in Altera Punisher's attack and Dark Razor combo and jump attack.
\- Reduced damaging box size of Babylon's wheel and Beigon's cut attack.
\- Removed stun property in Aguinox attacks.
\- Added some gold when defeating Birk.
\- Remove Hipicus damage reflection while firing, and changed invulnerability to elemental resistance.
\- Changed Kyut's invulnerability when armored to elemental resistance.
\- Removed Scarab invulnerability.
\- Revised Golems' max projectile distance.
\- Revised hitboxes of some enemies (Altera Marauder, Mothena, Gargoyle, Pyramancer, Altera Punisher, Storm Raven, Avalerion, Dark Claw, Beastaurus, Guardian of Anubis)
\- Increased Enchanter delay between spawning minions, reduced maximum of simultaneous minions.
\- Reduced size of Galath grab attack box.
\- Increased Gargoyle delay after landing.
\- Increased HP items dropped by Lion Tree.
\- Slowed startup of Minotaur's direct axe attack.
\- Reduced duration of Storm Raven and Electric Slimes' electrified area.
\- Readjusted enemies of one of Fire Temple enclosed encounters.
\- Removed some flying enemies in Tempes Plains and Spider Lair.
\- Removed some ledges in Spider Lair's torch puzzle.
\- Removed 2 rounds in Tempes Mines challenge.
\- Removed some Salamanders in Fire Temple.
\- Added Traditional Chinese localization.
\- Restore health after Brigard and Beigon combats.
\- Increased visual size of Wizard healing tree skill to better match the healing zone.
\- Removed time freeze when effective attacks hit.
\- Enlarged Pig Bomb's contact zone with switches for better feedback.
\- Readjusted sand platforms in Royal Scorpion combat for clarity.
\- Player-tracking turrets in Floating Module don't fire if outside the camera.
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